Art, Design & Technology

convivial studio works at the intersection of art, design and technology. Merging the digital with the physical, convivial creates emotionally engaging experiences with an element of wonder.

With varied backgrounds in creative coding, graphic design, fashion design and trend research we aim to keep an inquisitive mind and continuously surprise people, creating meaningful projects that push boundaries.

convivial delivers consultancy, concepts, art direction and production using a research-led approach. We believe in interdisciplinary collaboration to suggest disruptive experiences.

Our expertise lies in interactive installations, augmented reality, virtual reality, mixed reality, physical computing, electronics, wearables, generative art, generative data visualisations.

convivial studio was co-founded by Creative Technologist Paul Ferragut and Designer Ann-Kristin Abel.



Our Specialities


Multimedia Installation

Sensory installations with sound and vision, sometimes touch and smell. Multimedia installations are often using bespoke display solutions such as multiple screens or projection-mapping. They are rich in content and sometimes interactive.


Generative Design

We create computer programs able to generate design in real time, thus allowing an infinite amount of outcomes tailored to the audience and context.


Interactivity

With interactivity the audience physically connects with the artwork. Unlike traditional static media, our work is using computer coding to involve and immerse the audience.


VR, AR and Mixed Reality

Virtual Reality, Augmented Reality and Mixed Reality are excellent technologies to bridge virtual and physical worlds, as well as enabling immersion and innovative forms of narration.


Projection-mapping

Projection is a tool facilitating immersion. Using mapping technology environments are coming alive. All types of surfaces or objects can become unconventional screens to better fit the projected content.


Digital and physical

Sculptures, Surfaces, Architecture and other forms of physical props are important in our experiential design. Tangible objects enable the audience to relate to and better understand the work. The physical, interwoven with digital technology, appears as magic.