VR Factory Tour Factory tour made for Dipl. Ing. Siegfried Müller 🔨🔧🔩
www.zink-druckdruss.de
We wished to offer a real perception of depth, scale and presence that the VR medium can offer, therefore instead of using a 360 camera we experimented with ways to digitize environments; we 3D reconstructed rooms using photogrammetry with hundreds of pictures, we used volumetric filming with a Kinect Azure to capture people in 3D, and finally, we have put together our assets in a game engine.
stereopsis/ binocular vision is the perception of depth produced by the reception in the brain of visual stimuli from both eyes in combination. 👁️👁️ Often VR experiences are made from a 360-degree camera. The 360-degree film is reprojected in what is comparable to a 360-degree flat panoramic screen or sphere, this technique is more convenient for filming but is not ideal as it cancels out the stereopsis effect and immersion.
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3D models from the Factory
Volumetric Filming using Depthkit