VR Factory Tour Factory tour made for Dipl. Ing. Siegfried Müller 🔨🔧🔩
We wished to offer a real perception of depth, scale and presence that the VR medium can offer, therefore instead of using a 360 camera we experimented with ways to digitize environments; we 3D reconstructed rooms using photogrammetry with hundreds of pictures, we used volumetric filming with a Kinect Azure to capture people in 3D, and finally, we have put together our assets in a game engine.
stereopsis/ binocular vision is the perception of depth produced by the reception in the brain of visual stimuli from both eyes in combination. 👁️👁️ Often VR experiences are made from a 360-degree camera. The 360-degree film is reprojected in what is comparable to a 360-degree flat panoramic screen or sphere, this technique is more convenient for filming but is not ideal as it cancels out the stereopsis effect and immersion.
3D models from the Factory
Volumetric Filming using Depthkit